Quote:
Originally Posted by Sirken
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This system was created and implemented with the expectation that most of the FFA mobs would go to Class C. The idea was never to "take away" from Class C so much as it was to try and allow more non Class C players to experience raid content, as well as a stepping stone to join Class C when ready. Thus making Class C more tempting to newer, up and coming guilds, as Class C will still have a larger piece of the pixel pie, will not suffer from lockouts, will have exclusive rights to VP and the best loots in Kunark era, and is given more room by staff to work out their own disputes (as it is the non restricted class).
not everyone may agree with this, but this is the position of the staff.
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The current situation doesn't really allow that.
With 96-hour variance you saw basically no kills going to casual guilds because they didn't want to track for 96 hours.
Now with 16-hour variance you see again, almost no kills going to casual guilds because they don't want to track for 16 hours. Taken does on maybe 1 FFA mob a weekend. Usually one that has a favorable window. Other than that the only time other casual guilds compete on FFA mobs is very late in window and sim Repops.
Casual players don't think the reward of experiencing content and getting the best pixels is worth forcing people to stare at a wall for 16 hours until something spawns. This is why I've been trying to champion ideas that rid us of that, allowing more guilds to participate. Because nerding out and 16-hour wall staring while doing nothing else in game (see not actually PLAYING the game) shouldn't be required to experience the competitive side. Competitive is not synonymous with monotonous and tedious.
To address your latest post in raid discussions. The reason people don't stop socking is because people will walk as close to the line as possible and barely step over it enough to warrant a warning and not a ban. That's what this server does.
If you want to stop poopsocking, clear rules must be put in place. (IE - No more than 2 players in zone when raid mob spawns or DQ'd). Otherwise, people will get in that grey area as much as possible. And those who don't are destined to lose the mob. So if you aren't in the grey area of poopsocking you basically have no chance at the mob. Most evident on indoor dragons/raid mobs.
ALL of this goes away if you go to no respawn windows and just full repops. People don't have windows to sock, instead just respawns. That will foster the most competitive environment on FFA spawns that doesn't reward neckbearding and staring at a wall for 16 hours.