Right now necros are fairly unplayable in pvp. It takes a perfect play to be able to beat an equally geared melee, which is easily countered by someone that uses pumice and cure pots as they will make you oom fairly quickly if they counter ur dots (pyrocuror and vexing morodinia can be countered in 1 pumice click; that is over 895 mana and 10 sec cast worth of dot gone in single 3 second click of a 15pp item).
From memory splurt/pyrocuror needed 3-4 pumice clicks or more to get rid of, which makes more sense than it does right now.
What about necro pets you say? There is no reference of damage being increased in any of the patch notes up until the 2004 reference for pet damage, so why they have nerfed the damage to 59 on a max summon EOT based on a random forum post confuses the hell out of me.
Post spell fix, necros are more viable, however pure melee still wreck you with an insanely high hit rate if they get close (non classic), so you will need to kite and position yourself in out of easily reached places.
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Drakar 60 Iksar Necromancer
Skar 60 Iksar Shadowknight
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