Quote:
Originally Posted by kaev
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If the main objection to this is Class C getting fewer mobs (dunno if that's true), why not tweak it a bit? For example, a 3 mob bag limit for Class C guilds on FFA repops. I'd expect that a repop during high server population times would be highly contested with the smaller Class R guilds able to take a legit shot at a target and the Class C and large Class R guilds having to prioritize and maybe not fill their bags, while off-peak repops would favor the larger guilds (Class C, Taken, BDA, ??) and guilds that have different timezone presence (Europa, ??).
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changing the bag limit to 3 only hurts the small guilds in the rotation, it doesn't affect Taken/BDA, I'd to see the limit to still be 2 to protect the smaller guilds
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Quote:
Originally Posted by Ella`Ella
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3) It really seems to me that the real issue here isn't being addressed and it's being covered up by bullshit. I think the real problem is that the rotations are getting longer and longer because more guilds are joining that rotation you've got going and Class-R mouths are hungry. In honestly, there doesn't need to be 13 Class-R guilds. Consider consolidating.
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That's such a reach. The line has always been long and that's never the issue. If the line was too long someone would just break rank and smash mobs without regard for the rotation and yet it's been a year and no one has done that.