Quote:
Originally Posted by Faiding
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Artificially adjusting raid mob difficulty raises issues of gear scalability and balance, that I imagine would be well out of the scope of anything P99 devs would want to deal with.
Velious will smooth things out a bit. But it's really up to the CSR staff to enact rules/rotations that compensate for the prolonged gap between expansions and lack of servers.
Or simply add more servers, but that's quite pricey when you're not making any money.
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The calculations for hit/miss have been a conversation at least in Velious testing as I assume it has been throughout the release of content on 99; they have been considered in conjunction with old logs and the logs of testers to assure what could be considered as close to live as it can be without the exact coding of live's encounters. I agree; it would seem a bit laborious and subversive of the months/years of testing and modifying things to get the server to this point just to change things in the name of modifying targets that alt armies will continue to kill.
Ofc it doesn't change the fact that alt armies would still be contesting either; only a fresh start would be able to give people a chance at the brief possibility of not wrestling an alt army for gear (think about it: server restarts hardcores get capped first raiding crew(s) on server would be alting again by the time the non-24/7ish crowd was breaking cap and into raid content)
Quote:
Originally Posted by Raev
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I guarantee a $20,000 kickstarter for Project 2000 would be funded within 24 hours.
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I agree with this too
[You must be logged in to view images. Log in or Register.] Project 2019 for the 20 yr anniversary