Quote:
Originally Posted by khanable
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Anywho - I still don't get what you mean by lower variance and increased windows, can you explain this to me like I'm an ogre?
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Sorry about that. I typed it in a rush on my way to a meeting. I meant them pretty interchangeably. It would read better as "Shorter windows or Longer Windows" either/or really.
Longer windows is the least favorable because of socking, but it does space mobs much more quickly than shorter windows. This way they aren't always clustered together and always spawning Fri-Sun (currently).
The cons of that is it burns out trackers/socking.
Shorter windows would likely keep mobs spawning together for longer, but reduces the amount of time people would spend socking (if any time was spent socking). This would be coupled with something like doing the ole fashioned foot race or some shit. Let's get realistic here, nothing in EQ is 100% skill, there is a lot of luck involved on all sides, so it's never going to be a perfect science.