Quote:
Originally Posted by Faiding
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Artificially adjusting raid mob difficulty raises issues of gear scalability and balance, that I imagine would be well out of the scope of anything P99 devs would want to deal with.
Velious will smooth things out a bit. But it's really up to the CSR staff to enact rules/rotations that compensate for the prolonged gap between expansions and lack of servers.
Or simply add more servers, but that's quite pricey when you're not making any money.
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The amount of players over a 32k HP dragon = instant over kill. Maybe should take a different perspective , thats why i said scaling (as gear will affect depend how would you implement that balance), what does raid term means? 6 players? 12? 18? 24? 72 was the number when EQ raid window arrived. There will never be a perfect system, but there are better ones than others.