Quote:
Originally Posted by Brocode
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The fun of raids is the challenge, which here is 0, competitions adds to it, but here theres only competition.
Scale the difficulty to a harder level on raid scene, and you might see the changes on the pop socking. Might require coding, which staff avoid at all costs, but an idea.
Want an example? Sleeper in the Zek Server, mob was so strong that a Red Server guilds cooperated to kill the mob overachieving the impossible. (if you missed that http://news.mmosite.com/content/2008...659416,3.shtml)
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Artificially adjusting raid mob difficulty raises issues of gear scalability and balance, that I imagine would be well out of the scope of anything P99 devs would want to deal with.
Velious will smooth things out a bit. But it's really up to the CSR staff to enact rules/rotations that compensate for the prolonged gap between expansions and lack of servers.
Or simply add more servers, but that's quite pricey when you're not making any money.