View Single Post
  #467  
Old 10-31-2014, 09:03 AM
HeallunRumblebelly HeallunRumblebelly is offline
Planar Protector

HeallunRumblebelly's Avatar

Join Date: Feb 2010
Location: Roanoke, Indiana
Posts: 1,353
Default

Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
I don't want anything to benefit class R massively!! I even concede the point that class C should get more loot if they want to dedicate more extreme amounts of time.

In the current system class C is getting 75% for the raid targets when you include the class C share, the 90% of FFA mobs they take down, and 100% of VP targets. If we changed the entire system to C/R and FFA on repops while keeping the current bag limits and keeping VP a class C playground class C would still get 65-70% of the kills.

Everyone keeps saying sweeping changes are off the table, but if ALL the guilds came together for the first time in server history I'm confident changes could be made. Unprecedented cooperation would spur unprecedented action.

The counter to this Unbrella generously offered to make it C/C/R which then be more like 80% of the kills for class C, but hey at least we don't have any overlap between tiers right?

I want things to be better, I'm working in good faith but so far I've only seen class C say "you can just concede everything and that would be fine" or they've stamped off on an alt guild to crash the class R rotation for the sheer purpose of undermining the system currently implemented.

What else can I do to fix this?? I'm trying here man. This isn't rhetoric, these are all facts.
Maybe it's just early, but can you explain how a C/FFA/R system results in more than class C guilds getting more than 66% of total mobs? Even on repops the R mobs are protected...