Quote:
Originally Posted by Esheon
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Ease of finding a group, enchanter (insta-invites) > druid (usually to heal if no cleric) > necro (dots take too long in groups)
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Just to elaborate. There are a lot of things necros bring to a group, especially utility. They can CC, nuke somewhat efficiently, lull / FD pull, FD if things go awry (only class that can FD then rez at higher levels), and can charm undead for fairly good constant DPS. I would rather have a good necro over a mage or wizard in my group anyday of the week.
Its just a lot of necromancers don't know how to play in a group so they DOT things up then have the mobs die 20% into the DOT.
Too many shitty necromancers -> People thing necros suck in groups.