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Old 10-30-2014, 04:02 PM
Juryiel Juryiel is offline
Kobold


Join Date: May 2014
Posts: 115
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
It largely comes down to what is favored by the staff, and what fits more cleanly within their vision. On live, the majority of servers had a small amount of players consuming all of the high end content. Thus, the most dedicated (or neck-bearded depending on your point of view) receive a proportionally higher share that is commensurate with their input.

The rotational bloat is something that many people have pointed out. Public rotations are a form of subsidy which inevitably encourages expansion. The issue here is that we've had a revolution for Class R, but they are only now having to deal with the consequences of the proletariat having free admission to boss mobs. From the player's standpoint it always comes back to "how far am I willing to go to get loot?" The more cooperatively minded players have a much lower threshold, and are more willing to bargain early in the discussion. However, rarely will the player base be so altruistic so as to completely hobble themselves by supporting a bloated system that leaves little to nothing for themselves. If Class R continues to grow, it will be quite interesting to watch.
I guess that's what's strange to me. Why don't we set the ratio to something like, a class C guild gets 3x the mobs of a class R guild? With C/C/R, a single R guild will get (1/10th, assuming 10 R guilds) of (1/3) of mobs, whereas a C guild will get (1/2) of (2/3) of the mobs. So people calling for C/C/R seems very odd to me unless they really think that the effort put in by C is ~10x for R. Frankly I would feel uncomfortable getting 10x of something if I wasn't sure i was putting in 10x the effort, especially when I would be taking that away from other friends who are also putting in significant, if not quite as much, effort toward that same thing.