Quote:
Originally Posted by Frieza_Prexus
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Both the hardcore cutthroat and the cooperative play styles existed on live, but the former was far more prevalent. This server's purpose is determined solely by The Vision™ as laid out by its owners. There is no right, wrong, or better way to play on or govern the server if it does not further that purpose.
Certainly, we may suggest better ways to accomplish certain goals and attract or retain a certain type of player, but we cannot speak in terms of "should" or "ought" if it does not further the developer's vision. It just so happens that the owners of this server have decided to cater more strongly to the hardcore while also assuring cooperative players that they will not be disregarded, despite being less favored.
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This mostly makes sense but you can't just put this on the server staff. E.g. if the staff made a purely FFA environment, would people then agree to rules that avoid things like batphones / tracking / socking? I bet most would, but the few that don't would make it not work out since you need everyone to cooperate. Honestly the way I see it is an inability for the two groups to come to a mutual understanding, and then the server staff stepping in to enforce their own preferences, rather than the staff being the primary reason we have what we have.
In servers like mine on live we still had more hardcore and less hardcore raid guilds. The hardcore guilds got a ton more stuff even with rotations, because it took a while for the casuals to be able to kill those same things (often times several expansions later than the hardcores). But still, for the mobs the more casual guilds could kill, they were given an equal share because on my server the hardcore guilds did not want to deal with the same things we deal with on p99 any less than the less hardcore guilds did. So a mutual and simple understanding was formed.
It's a shame we can't do that here and had to have staff impose their on vision on us.