Quote:
Originally Posted by Orruar
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Are you suggesting that a rotation is cake walking and a 50 man FTE zerg rush is not?
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Hasn't been 50 men in some time and at least the rushing allows for mistakes to be made and to keep it interesting. Trak for instance has a time limit per Se with the kiting and is engaged with a constantly varying force in number and composition depending on when it is engaged. Becomes this game of chicken without excessive da stalls.