Anything with rotation in it is bound to receive big no's from class C.
Even still:
Increasing Variance is about the worst thing you could do currently. All that does is benefit big guilds and remove small guilds.
Remove the rule about must allow 5min for new guild to try. That's just another layer of complexity not necessary.
Your plan doesn't address the most glaring issue, what happens to rotation if you don't get the kill? With 1-hour to engage rule that will guarantee most guilds not getting their kills especially on something like Trak or CT or Inny.
The 1-hour rule just changes the poopsock. To who tracks, sets a timer and waits 1hour to get FTE. Cause most Class R guilds wait longer than an hour to kill their targets, especially those that I mentioned before, that require trash clearing (or extremely non-classic trains)
Trying to force a rotation on Class C won't work, ever. Especially since Sirken and Derubael have their backs about how they want to see "competition".
Problem being competition is retarded on this server. Jav spam was retarded. CotHing is retarded. Foot racing is retarded too.
Only really competition on 32k HP dragons is on respawns where the guilds that move and coordinate fastest get the biggest reward. Which is why no respawns and simulated respawns (using C/R system and no bag limit on C merbs) and fully FFA repops (with no bag limit) would allow both factions of players to enjoy their play style and pixel attainment.
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