View Single Post
  #286  
Old 10-29-2014, 04:07 PM
Erati Erati is offline
Planar Protector

Erati's Avatar

Join Date: Dec 2009
Posts: 4,560
Default

I think part of the issue is that some of us here are trying to get change that ultimately makes the game more fun, exciting, challenging and dare I say ...."more classic feeling" than what what we currently enjoy

If they changed variance to +- 4 hours then I could get behind some kind of 'no socking, no mage' race situation but I still feel there are quite a bit of layers to this type of FFA ruleset that new guilds would have growing pains with. Since it is a form of poopsocking you will still see current R guilds simply refuse to participate and since your are championing for everyone to have a some what equal experience in the FFA scene this change wouldnt be fair to them.

The FFA repop would emulate what it was like on EQ Live when your server status on patch day changed from DOWN to UP......it was Enter World and GO

Racing ( as you define it) still favors a larger guild, namely having larger player pool of 'racers' to choose from which in turn heavily favors those with more experience/gear/large roster/expansive timezone coverage/neckbeardery/batphones etc etc etc.

Racing is essentially poopsocking.

Deru asked people to not sock.

Class R mobs involve zero poopsocks.
Class C mobs involve zero poopsocks ( according to you guys, tho you have around 20 combined people from both guilds sitting on the blue pad 'waiting' every VP window )
FFA sim-repop mobs involve zero poopsocks.

The answer to stop poopsocking is very clear, and very easily attainable. The sim-repops are already functioning. The R/C/FFA tier cycle already functions.

You simply remove one iteration and add to the sim repop code to freeze the raid page so the kills dont cycle the mob over.

Done.
Last edited by Erati; 10-29-2014 at 04:18 PM..