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Old 10-29-2014, 03:29 PM
Lazie Lazie is offline
Fire Giant


Join Date: Oct 2013
Posts: 647
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
New up and coming guilds can enter the Raid scene by:

1. Joining the Class R rotation ( plenty of evidence here suggesting that there is no obstacles in doing this )
2. Going 'Lord Bob', namely being FFA vs R targets and strictly against rotation
3. Joining Class C

So right now, without any changes to anything, up and coming guilds have 3 very clear options.
Your agenda is becoming painfully clear both here and in the raid forums. Taken is the root cause of things being the way they are on FFA spawns. They pushed it to what it is. The barrier for entry into competing on FFA for newer guilds is steeper than it has to be because of this. Yet you guys continuously try to deflect that and ask for a change to FFA that only benefits larger guilds. As I said before the changes need to be what makes the current system more approachable for all. Not a system that takes mobs off the Class R cycle and adds them to FFA repops.

Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
Changing things to R/C Repop=FFA, new up and coming guilds can enter the Raid scene by:

1. Joining the Class R rotation ( plenty of evidence here suggesting that there is no obstacles in doing this )
2. Going 'Lord Bob', namely being FFA vs R targets and strictly against rotation
3. Joining Class C

There is zero difference in terms of a new guild's ability to enter the raid scene.

What we have been discussing in THIS thread is getting rid of the necessity of socking spawns.
I presented the best options to do that. You keep pushing against it to keep mages in place to continue the socking. Surprise ?

Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
Yes, a new up and coming guild who wants to enter the mix of the current FFA environment has to break down the invisible player made walls of :

1. mage face trackers ( plvl a guild owned account to share)
2. potential COH duck wars ( FU Taken)
3. poopsocking ( FU Taken)

New up and coming guilds who want to enter the mix of the proposed FFA scene would have to break down the invisible EQ made walls of:

1. Raid bosses spawn in various zones and in hostile environments, requires travel or teleportation and to proceed with caution and strategy
2. Alerting your guild members of the mobs presence, mostly via text message or email
3. Having proper resists and gear required to zerg down the raid boss

Thats the beauty of this proposed solution to socking.

There would be no more invisible player made walls, only the walls this game created for the players.

New up and coming guilds would be able to enter both the Raid scene ( choose R, Lord Bob style or C) and the new FFA scene with relative ease no matter their gear make up, roster size or availability.

What they can accomplish would be up to them, but there would be nothing limiting them in regards to what this proposal entails.
Again just reread this everyone. Taken is saying "Let's make all the spawns FFA on repops"(Which can happen at any time during the month and at any hour of the day) instead of removing the socking they added to the current FFA cycle. They are using rhetoric that it's because Class C is worried about losing mobs as the reason we don't support this.

It isn't true. We will roughly get the same amount of kills with no big losses. We want an FFA cycle that is more approachable to everyone with easy rules to follow that limits who can be in zone so that every guild is on the same footing. It's obvious what guild wants to keep the poopsock in place. It isn't Class C.
Last edited by Lazie; 10-29-2014 at 03:47 PM..