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Old 10-29-2014, 03:16 PM
Lazie Lazie is offline
Fire Giant


Join Date: Oct 2013
Posts: 647
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Except with the simple math I showed you, it doesn't take anything from Class R guilds. Quite to the contrary.

Their Class R target count would stay identical to what it is now. The only way this is false, is if we suddenly get an up-tick in the amount of sim repops we get, increasing beyond 2-3 a month. Nothing indicates the amount of sim repops is increasing.

The reason it is actually gaining mobs for Class R guilds is on a repop the 4~ FFA targets won't immediately be gobbled up by TMO, IB, BDA, Taken and Dicinity. With every non-VP spawn being FFA every Class R guild capable of a solo kill can likely get an FFA kill before they are all dead. Those who are very small and new, like MC or Indignation, can team up to get an FFA kill. Something that isn't possible or likely with the current System.

I'm not speaking in false rhetoric. Just cold hard numbers. Numbers which anyone who plays on this server can see and understand.

No where did I state it allows new, up in coming guilds to enter the raid scene... But it does. That entry point is Class R. With a Class R mob every other week, as opposed to every 3rd week, they have a more fixed time period to try a Class R mob and enter the scene.

Also these are static times, the 22nd of the month for example, and you know for sure it will be that day (especially if variance is reduced). This allows those smaller guilds who likely don't have all-day/week raid forces, to alert their guilds and set aside a time to be present for the raid mob. With the current system a single sim repop can screw that up for them. (Although somewhat unlikely) The Dracoliche they wanted to try on a Thursday evening spawned instead early Wednesday AM. Now they need to figure out a new time to attempt that mob. If you don't think having a specific time slot you know a mob will spawn in so that people can arrange to be present isn't a big deal for casual guilds, I suggest you join one for a few months and look at everyone's play time. Advanced notice is crucial to solid attendance for casual guilds. Sim repops can completely disrupt that. Also large variance screws it up even more.

Here are the facts:
  1. C/R and C/R/FFA is the SAME number of Class R mob spawns every year given we stay at the current 2 sim repops per month (which has held true since its implementation)
  2. Removal of FFA cycle would remove CotHing since Class C has self proclaimed eradicated it from your competition (though jury is still out on 4 AM VS...)
  3. Class R will continue doing what it does with no poopsocking
  4. Class C will continue what it does with their SoW foot races (removal of poopsocking VS and Trak is up to your guilds)
  5. Full FFA on respawn will mean there are 12 targets outside of VP to go after.
  6. During Full FFA respawns there are more targets available meaning the larger guilds cannot easily block everyone from getting a kill. (Like they can and do when there are only 4 targets to go after) This will lead to smaller guilds getting more time and chances to get FFA kills.
  7. Solves the FFA poopsocking issues without adding further rules like 2 taggers or starting lines for the race etc. Since FFA competition becomes respawns exclusively.

Will this change all of a sudden see Moonlight Crusaders getting VS and Indignation getting Trak. No. It may not even see them getting Maestro. But it will give them the option and likely their best shot in an FFA scenario to go after Maestro or Draco or Talendor or Faydedar. If they wish that is.

If the FFA game is just not their cup of tea and they say no thanks to early morning batphones. NO PROBLEM. Your Class R mobs will spawn with the same frequency at a guaranteed time window that no sim repop will disrupt.

All of those facts are known to everyone on this server, whether you want to admit that or not.

What is suggested is the most simple and clean way to keep Class R spawns equivalent, so as to not interrupt the small guilds you so desperately champion for. While removing the clash of two different play styles that don't play nice together (no more CotHing, unless Class C wants to). It also would remove poopsocking unless Class C wishes to persist doing that in their spawns (Class R rotation never sock and you can't sock a respawn). It would include more people in respawns, since right now the limited number of FFA targets prevent most smaller R guilds from partaking.

It loses Class C spawns, Yep. You may have to work faster on a respawn to snake that next CT from BDA. But guess what, Class R is growing... And Class C is stagnating. A small shift in proportions isn't the end of the world, it's logical. Indignation, Omni and MC now occupy slots in rotations when they didn't before. They'll keep their amount of R spawns and have some shots at FFA spawns that they didn't before.
I mean you can keep saying it doesn't. But it does. I'm not responding to the 5 paragraphs of spin after. It costs Class C nothing. All it does is make the ability to kill FFA mobs for newer guilds harder.