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Old 10-29-2014, 02:29 PM
Erati Erati is offline
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Quote:
Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
I appreciate your perspective and somewhat false rhetoric to push your agenda. However again changing it to C/R then FFA on repops does nothing but lose mobs over time for Class R when you include the Class R mobs on repops. The change you guys are asking for does nothing to help up and coming guilds enter the raid scene. You are actually taking mobs away from the Class specified for them to wet their feet in raiding.
New up and coming guilds can enter the Raid scene by:

1. Joining the Class R rotation ( plenty of evidence here suggesting that there is no obstacles in doing this )
2. Going 'Lord Bob', namely being FFA vs R targets and strictly against rotation
3. Joining Class C

So right now, without any changes to anything, up and coming guilds have 3 very clear options.

Changing things to R/C Repop=FFA, new up and coming guilds can enter the Raid scene by:

1. Joining the Class R rotation ( plenty of evidence here suggesting that there is no obstacles in doing this )
2. Going 'Lord Bob', namely being FFA vs R targets and strictly against rotation
3. Joining Class C

There is zero difference in terms of a new guild's ability to enter the raid scene.

What we have been discussing in THIS thread is getting rid of the necessity of socking spawns.

Yes, a new up and coming guild who wants to enter the mix of the current FFA environment has to break down the invisible player made walls of :

1. mage face trackers ( plvl a guild owned account to share)
2. potential COH duck wars ( FU Taken)
3. poopsocking ( FU Taken)

New up and coming guilds who want to enter the mix of the proposed FFA scene would have to break down the invisible EQ made walls of:

1. Raid bosses spawn in various zones and in hostile environments, requires travel or teleportation and to proceed with caution and strategy
2. Alerting your guild members of the mobs presence, mostly via text message or email
3. Having proper resists and gear required to zerg down the raid boss

Thats the beauty of this proposed solution to socking.

There would be no more invisible player made walls, only the walls this game created for the players.

New up and coming guilds would be able to enter both the Raid scene ( choose R, Lord Bob style or C) and the new FFA scene with relative ease no matter their gear make up, roster size or availability.

What they can accomplish would be up to them, but there would be nothing limiting them in regards to what this proposal entails.
Last edited by Erati; 10-29-2014 at 02:35 PM..