It's a tradeoff. Charisma helps with the average case (fewer charm breaks) but HP/Mana help in the worst case when the random number generator decides to kick your ass.
If you are a high 50s enchanter duoing HS west or the Sebilis disco with a cleric and a L45 pet, Charisma is all that will matter. Get 255 if you can.
If you are a high 50s enchanter trying to solo HS south or East with a L52 pet, then suddenly HP/Mana look a lot more interesting. Because you WILL get RNG fucked and have 10 charm breaks in a row, and each one will take 1k mana (stun, boltrans, bedlam, rune).
note: even if you gear HP, you definitely want a cha set for lull. Generally speaking no amount of hp and mana will protect against a lull crit in a dangerous area; thats just WC cap time.
finally: resists are mostly pointless on an enchanter. You have more tools than any other class to avoid getting nuked.
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