Quote:
Originally Posted by Lazie
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Yourselves. Because you want more access to certain mobs. Erati said it best when he explained his stance about going for more VS's on repops. I think it's crystal clear the guilds at the top of Class R want the change because they know it benefits them. Even though it proverbially takes the food out of smaller guilds mouths. I'm glad he opened up so well in this thread when he was explaining his stance. I'm glad Chest backed up my numbers that shows it takes mobs directly from your rotation and adds it to the pockets of the larger guilds on repops. Everyone sees a little clearer now I think.
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Class R mobs occur every 3 weeks. Or 17-18 spawns a year are Class R. With 2 repops a month, or 24 respawns a year, a third of Those respawns are Class R, so 8. Expect 25-26 Class R spawns a year per mob with 7 day respawn.
Class R mobs occur every 2 weeks. (Assuming C/R rotation). Or 26 spawns a year.
The Class R spawn number stays the same. Except with full FFA respawn, sure, Taken, BDA and Divinity may get 3 big targets. But other Class R guilds still can get big targets or the mid tier ones.
On a respawn, those bigger Class R guilds would target fire down CT/Inny/VS/Trak. Likely only getting 3/4. If two guilds have the same goal (say both go for VS), they will run into each other, one will win and the other will have to regroup and move elsewhere quickly. Which may mean 2 big targets are up for grabs to the medium sized Class R guilds.
In this time there's still going to be atleast 1 big target left up, plus the mid-tier ones like Sev (dem lightsabers)/Naggy/Vox/Gore/Tal. All of which Class R guilds have a decent shot at getting in the 5-10 min Class C is herpderp training and bladestoppering to get your Phara Dar. If you see VS is down you may stay in VP to get Druushk or Nexona. Giving the less hardcore Class R guilds more time to get a clean Sev/Naggy/etc.
The present system this is what happens a respawn:
4 mobs go to Class R, 4 mobs go to FFA, 4 mobs go to Class C.
The Class R mobs get cleared to and killed cleanly.
The FFA mobs generally speaking go to BDA, Taken and Divinity. If they don't all it's usually like an FFA Maestro or Draco that gets left for the smaller Class R guilds. I think the last FFA Trak went to whoever had Class R Trak on rotation since they were still set up for it with CotHing and such (correct me if I'm wrong)
The Class C vending machine mobs sit up while you train each other in VP. When you're done you decide which ones if any are worth competing for given you haven't bagged out yet.
But let's call a spade a spade. Everyone has their own self interest.
Class C hates these suggestions because it will likely lose them loot, they no longer have 3-4 guaranteed mobs waiting for them outside of VP when they finish.
Big Class R guilds like these suggestions because it means that every repop there are several valueable targets to race for, as opposed to the *maybe* 1 with the current situation.
Small Class R guilds like these suggestions because it means there is likely 1-2 high value targets and lots of medium value targets available for them to race for. Their vending machine kills stays the status quo as I showed above.
The way I think it could be sold to Class C is that Respawns don't have bag limits. So that even though you may be going from 2/3 weeks to 1/2 weeks having a mob, you now have the potential to get a huge kill list on a respawn, plus you never have to CotH duck again since the FFA competition will be respawns and your Class C competition already works so harmoniously.
If we (as the bigger Class R guilds) were entirely focused on pixel intake we would be in Class C or we could trash the rotation and take every third spawn in Class R. But we don't. We stay in Class R and Rotation because that's what we prefer.