Quote:
Originally Posted by Erati
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it also benefit those guilds who choose not to go after FFA targets on respawns
which is basically every guild but 3 currently
If a guild cant mobilize to kill a target when it spawns, no amount of rule changes will allow for that guild to be successful the majority of the time.
So while the race is cleaner in that all guilds big or small, competitive or not, can send their 2 'racers' of any level or class to the spot and hope for the best, it doesnt really change much besides a new label and packaging.
how about this code change that was a popular one.....randomize the spawn points.
If the dragons dont have set spawn points, having a mage face track is widely less effective than a ranger or bard or whatever
randomize the spawn points gets rid of mages being useful, hell even improves the 'race'.
it doesnt solve poopsocking tho, but like we said earlier in this thread until the staff:
1. Defines poopsocking for them
2. alter how you fundamentally play EQ
People will always sit there, many of times simply afk anyway.
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All of what you posted is mostly false. IF they don't have the resources to compete in the current environment of FFA spawns they won't have the resources to do so on repops. 12 mobs outside of VP on repops. 8 guilds. 2 kill bag limit. IB and TMO will go after VS rather quickly. That will leave 11. Taken and BDA will hit their bag limits. That will leave 7 between 6 guilds and TMO and IB. There simply is no room for the smaller guilds to mobilize quick enough to make it happen. This will be a pure gain for the haves not the have nots.