Quote:
Originally Posted by Secrets
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Make mobs randomly have a 0-2 week variance for when they spawn, and they can spawn at any time in that timeframe, 3 days to 2 weeks.
Problem with simulated repops is they all spawn at once, and you know they're all up when it happens.
You can't stop the batphone, but you can make it harder and more physically exhausting to the point where it isn't worth keeping a tracker in the zone for up to 2 weeks doing nothing but looking at track.
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Honestly I thought going this way was ideal but as others pointed out there's no bottom to some people's socks.