Quote:
Originally Posted by Lazie
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Uhm the rotation is not enforced by GM's any Class R guild can break that rotation whenever they want. They aren't restricted to killing mobs in a certain amount of time. They are just vulnerable to lockouts on mobs after they kill them once. Also no what I am saying is on sim repops the mobs that TMO/IB usually chase first are PD/VS/Druushk/Hosh because CT,Inny and Trak are time consuming to go after on a repop when everything is up. Class R guilds in a Full FFA system (There are 8 of them) Just choosing a mob in one zone. If they all 8 down the mobs in those zones they kill 10 mobs (Fear and Hate have 2 mobs each).
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I know it's not GM enforced and how class R rotations work, I'm not sure what you mean by that comment, as it doesn't seem to disagree with what I was saying.
And also, I'm not sure why you start your next statement with "Also no" and then proceed to agree with what I said. My point is, if sim-repops, during the time window you guys are tied up in PD/VS/Druusk/Hosh, are the only time class R guilds can get mobs in your hypothetical FFA system, that is actually horrible because 1). Sim-repops are unexpected and will likely fall when a good number of class R guilds don't have a force to do anything with and 2). The time window to even batphone a force online may be small (what, 2 hours?) before TMO/IB are ready to compete outside VP for guilds with smaller rosters. Again, not talking BDA/Taken here. There's also a 3) in that, the idea that people should be on-call in case a sim-repop happens is, as I said, absurd to me and the fact that players and GMs aren't coming together in unanimous agreement is baffling.