Quote:
Originally Posted by Juryiel
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To me it sounds again that your various arguments depend on guilds getting the random sim-repop mobs in the window TMO/IB is tied up in VP (correct me if I'm wrong). I don't think you see that Class R guilds and players don't want to be on-call 24/7 until some sim-repop happens and batphone / wake up people in the middle of the night to try to get 10 mobs from TMO in the specific and limited time interval during which they could compete successfully.
I'd imagine that ideally, class R guilds would prefer to have mob pops known well in advance, and have the opportunity to kill them at their own time rather than at the time indicated by sim-repops. If I remember correctly, when I was on the Rathe server on live, we had player-made rotations on everything, and those rotations gave guilds I think a shot to down their rotation mob during their peak play time, not within 2 hours of a random repop while the top guild was busy with the top content. This made playing EQ a lot more manageable for people who don't want to make it their life. You can plan ahead of time which days and times to be on and have a relatively small guild with players that may only play a few hours a week still be able to down mobs by focusing their force during the expected pop of their rotations.
I think it's absolutely absurd right now that even class R guilds have to track their rotation mobs and have a limited window to kill them, which often may not fall during their normal play times, causing players to have to do things like batphone in the middle of the night, to get up from bed, log in, and kill a 15 year old dragon. It baffles me that players and GMs haven't come together in agreement on making this not be the norm on the server for most guilds, especially those in class R.
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Uhm the rotation is not enforced by GM's any Class R guild can break that rotation whenever they want. They aren't restricted to killing mobs in a certain amount of time. They are just vulnerable to lockouts on mobs after they kill them once. Also no what I am saying is on sim repops the mobs that TMO/IB usually chase first are PD/VS/Druushk/Hosh because CT,Inny and Trak are time consuming to go after on a repop when everything is up. Class R guilds in a Full FFA system (There are 8 of them) Just choosing a mob in one zone. If they all 8 down the mobs in those zones they kill 10 mobs (Fear and Hate have 2 mobs each).