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Old 10-22-2014, 05:21 PM
Anichek Anichek is offline
Sarnak

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Join Date: Sep 2011
Posts: 200
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If anyone gave this a legitimate review, it would work. "Spells" under the engagement definition would also include CoTH, etc. Basically if you are in zone, you can do NOTHING except talk in /gu, send out a batphone, text your friends, or scream in your Vent/Mumble/TS to get people moving.

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Originally Posted by Anichek [You must be logged in to view images. Log in or Register.]
Add to this to address the FFA shenanigans:

Trackers can track all they want, but any characters IN ZONE when a FFA raid mob spawns are DQ'd from engaging said raid mob. There's no limit on trackers for your guild - put 20 people in zone to track Sev! Those 20 people aren't allowed to engage the raid mob upon spawn, at all.

Engagement defined: Any tactic used to pull a mob - a javelin, a spell, a debuff, a pet, taking damage, etc counts as engagement. If the guild fails to withdraw, and downs the mob, the loot is deleted. Simply put - anyone tracking is barred from engagement, pulling, stalling, dealing damage, healing the reinforcements when they get there. They are simply eyes and ears.

Only code change is to ensure that when the mob spawns, the server has a "stamp" of the characters in zone. Logs will show damage dealt or received by all in zone, before an FTE shout.

At that point, it boils my proposal all down to picking target(s) you want to go for, setting the right eyes and ears in place, and deploying to get the FTE tag with little to no advantage over another guild other than your responsiveness and calculated positioning outside of zones. The bag limits ensure that this will be spread out, simultaneous repops ensure that decisions and priorities will have to be adjusted from time to time.
Wouldn't have this problem, and don't see any single reason why this idea should be opposed by anyone.
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Anichek Dudeki
Officer, Guild Relations
Bregan D'Aerth