Quote:
Originally Posted by Daldaen
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Nah what allows this generally speaking is pulling a big pack and the final one always runs. Which you then ensnare and let your noobling skill up their offensives while its in flee mode.
Atleast, where I pull, they still flee. As is intended.
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Right, but that same mechanic that stops all the mobs you pulled from fleeing is the same one that keeps a single mob from fleeing if there are un-aggroed mobs nearby. The mechanic doesn't care if a mob is aggro or not, just that it's within a certain distance.
It wasn't like that on this server until a few months ago - non-undead mobs would flee at low life even if 10 of their buddies were beating on you too. That's why PLing in Befallen/Unrest/Kurns was preferred.