Quote:
Originally Posted by Nirgon
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Is this a mechanic that was put away for good? Or is there an intention to restore it?
If its not wanted by the devs/project management, I'll leave it alone.
Problem is melees just have 0 down time right now and they should have it unless buffed with sta/acumen. Not to mention immersion factors of characters actually getting tired doing things/managing that... and related spells having a use instead of being useless.
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I submitted a fix to the staff not too long ago that removes the ability for the client to dictate stamina, hp, and mana regen so it's going to be up to them to implement a classic stamina bar.
The main things that come to mind are:
How much stamina is given per tick provided your food is situated?
How much stamina is drained per weapon swing, and do double attacks/dual wield affect this?
What is an average player's stamina pool at level 1?