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Old 10-22-2014, 12:41 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
I parsed two identical rogues on beta for over 10k attacks, except one had 255 agi and the other was debuffed to 1 agi. The hit rate vs. the former was 42.4% and 79.1% vs. the latter.

That's an already huge contribution to avoidance, at least 10x what it is in stock emu:
Code:
RULE_REAL ( Combat, AgiHitFactor, 0.01)
chancetohit -= ((float)defender->GetAGI() * RuleR(Combat, AgiHitFactor)
In an earlier parse vs. a 255 agi enchanter, hit chance was only reduced to 82.5%. That's as low as a caster could hope to reduce hit chance as it stands now, which is a pitiful 7.5% below the hit cap. To further reduce such a high hit chance to something more reasonable (say 66%) would require seriously increasing agility's current contribution, which in turn would likely screw up melee vs. melee.

Does BaseHitChance really have to be as high as 69?
I did not see anything that would have been enchanter specific, other than defense skill, which also comes into play.

The dex values of attacker, will override.

I will get the rules_values from red tonight, and see what else is going on.

H
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