I parsed two identical rogues on beta for over 10k attacks, except one had 255 agi and the other was debuffed to 1 agi. The hit rate vs. the former was 42.4% and 79.1% vs. the latter.
That's an already huge contribution to avoidance, at least 10x what it is in stock emu:
Code:
RULE_REAL ( Combat, AgiHitFactor, 0.01)
chancetohit -= ((float)defender->GetAGI() * RuleR(Combat, AgiHitFactor)
In an earlier
parse vs. a 255 agi enchanter, hit chance was only reduced to 82.5%. That's as low as a caster could hope to reduce hit chance as it stands now, which is a pitiful 7.5% below the hit cap. To further reduce such a high hit chance to something more reasonable (say 66%) would require seriously increasing agility's current contribution, which in turn would likely screw up melee vs. melee.
Does BaseHitChance really have to be as high as 69?