Quote:
Originally Posted by Haynar
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So hit chance seems right on Beta?
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It seems so. Assuming equal dex (though dex has no effect on melee hit chance to my knowledge), it's still lower than melee hit chance vs. the same target, but I think that says more about melee hit chance being too high than ranged hit chance being too low.
Is RULE_REAL ( Combat, ArcheryHitPenalty, 0.25) defined/used on r99 but not on beta?