Thread: Class R
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  #173  
Old 10-21-2014, 12:40 PM
Juryiel Juryiel is offline
Kobold


Join Date: May 2014
Posts: 115
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Interesting perceptions:

1. Class R rotation takes too long to allow new guilds who are not at the top of class R to gear enough and go to class C. Without the guilds who are at the top of class R moving to class C, the rotation is too long and you don't get enough shots to gear up.

2. New guilds also can't start at class C because without the necessary players / gear they will always lose out to TMO/IB so the theoretically larger number of targets would not play out in practice.

So new guilds with class C mentality will either be slowed down by the class R rotation if they go for class R mobs, or by already established class C guilds if they go for class C mobs. I think the sim repop argument for going to class C is compelling once you have a large established player base that is on at all hours, but random unexpected spawns for smaller guilds are not easy to get even in the 2 hours TMO/IB spend in VP. Rotation helps in that you know when you're up, and you know approximately when the mob will spawn, whereas with a sim repop and a small guild, they may just have no one on and get nothing.

If class C guilds mainly cared about PVP race competition much more so than amassing loot, then an acceptable solution would be to distribute mobs between class R and class C in a way proportional to the number guilds that are in these classes. This would speed up new guilds aiming to get to class C in gearing up, and when they do transition to class C, class C would get more mobs since the number of class R guilds goes down and the number of class C guilds goes up. Of course, there's a big IF at the beginning of this solution. But the rotation only takes so long because it's only 1 of every 3 spawns that goes to the rotation, and that rotation contains the vast majority of server guilds so of course gearing up with the current distribution of mobs will be slow. The distribution could be adaptive, and then guilds' real motives would be revealed.

Another solution would be to force-move class R guilds to class C after some criteria have been met (number of active players, etc), such that they can succeed well-enough against established guilds especially during sim repops. Have some requirement to be in class R basically (but anyone who wants could be in class C). Probably dangerous for server population if those guilds are really opposed to the PVP race thing though, unless the criterion is set appropriately.

Interesting, I wonder if anything will come of these considerations and discussions going on fairly widely across the server.