Thread: Game Mechanics: The custom code for spell interrupt.
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  #28  
Old 10-19-2014, 08:59 AM
Technique Technique is offline
Sarnak


Join Date: Jun 2013
Posts: 451
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Quote:
Originally Posted by Mac Drettj [You must be logged in to view images. Log in or Register.]
Does this apply to all special attacks? I could a swore kick had longer range than auto attack.
Bash/slam, kick, backstab and monk special attacks all have the same range as autoattack.
Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
also it seems much easier to land an attack on a player than it is an NPC, don't think they have the same range
If the perceived difference is only when the target is moving then it's netcode-related, because the range is the same (assuming the target mob and the target player are equivalent size).
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