Thread: Game Mechanics: The custom code for spell interrupt.
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  #24  
Old 10-18-2014, 04:17 PM
Technique Technique is offline
Sarnak


Join Date: Jun 2013
Posts: 451
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
How much too big is the hit box? 2 times? 1.5 times. Give me a mark to trim it down. Or actual distances if you know.
If anyone has 2 accounts on Live, a quick duel to determine the max range by using /loc and measuring the distance, then accounting for this GoD-era change:
Quote:
AUGUST 11, 2004

PvP Changes.

* Melee attacks have a 50% increased range. This does not affect thrown weapons or archery.

http://www.tski.co.jp/baldio/patch/20040811.html
would likely reveal what the classic melee range was and whether the stock emu range of 16 units (for targets of size 8 or less) is correct.

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
PvE I believe is fine though.
There's no range difference between PvE and PvP.
Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
backstab range is even longer here
Backstab has the same max range as melee.
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