View Single Post
  #9  
Old 10-17-2014, 12:45 AM
Raev Raev is offline
Planar Protector


Join Date: Sep 2014
Posts: 2,290
Default

Quote:
Originally Posted by NirrtiXXX [You must be logged in to view images. Log in or Register.]
If I am looking at things wrong... I just do not want to get to a certain point in the game and be stuck with no one to group with because "that class is worthless" etc.
Then roll enchanter or shaman. Even a terrible enchanter will get groups all the time.

Necros can be a fantastic group class: charm for insane damage, extremely efficient heals, snare (and a bit of fear for casters here and there), decent CC with root/screaming terror, FD splits, and so on. The problem is most groups will want a monk to split, an enchanter to CC, and a cleric to heal, so necromancers end up either soloing in HS North/West or doing a ghetto mage impersonation in groups, which only reinforces their reputation as being mediocre.

Bards are not as popular as enchanters because a) they don't bring charm wtfpwnage and b) they have a 40% xp penalty. Few people play them because they are so exhausting, and most of the people that do play them are bad. Getsmurfed to the contrary, no one wants a bard tanking raid mobs unless they mean hate/fear trash.

I would not roll a class with the endgame in mind. First, the endgame here kinda sucks (although it has improved greatly in the past year). Second, good players are better than good classes: there are plenty of terrible monks, warriors, clerics, and other nominally good raid classes out there. Third, raiding is actually fairly boring compared to grouping, because you get to use only the most basic parts of your class: Shadowknights don't get to pull, Clerics don't get to stun or blur, Necromancers and Wizards don't get to CC, and so on.

TL;DR: roll an Enchanter or a Shaman and enjoy leveling up and see where it takes you.