Thread: Game Mechanics: sneak pull
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  #19  
Old 10-13-2014, 02:56 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
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Ranged item flight time definitely needs implemented for the breaking of sneak to be worked in.

But the lull mechanic is something I'm very interested in. Cause right now it completely removed assist range. It should just reduce the range, not remove entirely.

I'll try to find some specific camps that they talk about this being useful for and we can use as a base level of reduction.
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