A group of monks with a necro or two produces a really fun dynamic in a dungeon, since as a group they have a unique ability to manipulate any situation, sharing aggro and health, single-pulling, mezzing, off-tanking and completely dropping all aggro the moment it may be necessary.
As far as I know, screaming terror and shadow compact never receive any kind of upgrades, which is a pity. I believe the underrating you suggest necromancers receive really doesn't start until Kunark, when the role of one in a group becomes more narrow.
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