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That being said, you can absolutely "camp" mobs, and you cannot steal another players 'camp'. In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders cleared. You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it. It should also be noted that if you camp out or leave the zone, you have forfeited a camp. You cannot hold multiple 'camps' if another group wishes to contest one that you are holding. The player holding multiple 'camps' retains the right to choose which 'camp' to give up.
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Tube room is no where near king. So contest it, and wait while they can't clear the placeholder at or very near the spawn. PH spawns, they wipe or can't pull claim the camp. Pretty easy to do. The wording on the entire camp thing is a hodgepodge of not wanting to deal with defining a camp. Not something you should kick down onto the next ruling and just say things can be ruled differently for each camp.
It was easy in the past of if you aren't there, it isn't your camp. There was that small area where if you were claiming two camps, you had to pick one if someone wanted to move in. This was thrown out the window and this was made. It should be cleared up. Camping a fucking mob half way across the zone by only pulling the ph isn't legit and wrong.