Quote:
Originally Posted by Rahnza
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Chain canni is about equivalent to FT9. Shaman 1 is essentially buffed with FT9 for for 48 seconds, and then has to sit and regen mana normally. Shaman two is essentially buffed with FT9 for 64.5 seconds, and then has to sit and regen mana normally. Shaman two is able to regen approximately an extra 150 mana in 16.5 seconds compared to shaman 1. To say this doesn't affect the amount of time between pulls is like saying if they added a 5 minute "wait" period before your clarity could be refreshed, it wouldn't affect the amount of time between pulls. It sure as hell would.
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Sir, you're missing the point. That HP doesn't just come out of nowhere. Once you've spent your extra HP, you need to wait longer to regenerate it.
Think of it this way. Let's say you have Shaman A with 1500 HP and Shaman B with 1000 HP, and the two shamen are otherwise the same, and they are both trying to take down an endless series of mobs. They decide that they can safely take down a mob when they have at least 500 HP, so they both start out by killing mobs until they get below 500, and then wait to get back up to 500. Clearly Shaman A has the advantage here, because he will take longer to get below 500.
But! Once they are down to 500, they are effectively the exact same shaman, because every mob takes them down exactly the same amount of HP (I am leaving mana out of the picture here; essentially, imagine that they both want to be full mana before every fight, so they will canni however much they need after a fight to get back up to full mana). So, after those first couple of mobs where Shaman A doesn't need to wait between pulls, THESE SHAMEN ARE EXACTLY THE SAME.
Let me stress that. After the first couple of pulls, there is no difference between these shamen in terms of how fast they can pull mobs.
Now, in practice, you're not going to have both shamen waiting until they have 500 HP in order to pull a mob. But this doesn't matter. Let's say Shaman A waits until he has all 1500 HP, and Shaman B waits until he has all 1000 HP; each mob will STILL deplete them the exact same amount of HP, so both shamen will STILL wait the exact same amount between pulls.
Having more HP improves your survivability for tough pulls that you might not otherwise be able to handle. It does NOT improve your long-term speed to kill a long series of easy mobs. AC, on the other hand, helps in both cases, since it will reduce the amount of damage you take from either the tough mobs or the easy ones, both making you more able to take down tough mobs, and faster to take down a long series of easy ones, since you spend less time healing between pulls. Now, maybe a large HP pool is more important than extra AC when it comes to taking down a single tough mob, but extra AC is clearly the only thing that will help you when you are taking down a long series of easy mobs. (This, of course, assumes that you are root-dotting rather than meleeing; if you're meleeing, STR and DEX start to come into play; but the point about HP still stands.)