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Old 10-06-2014, 10:03 AM
Raev Raev is offline
Planar Protector


Join Date: Sep 2014
Posts: 2,290
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Also that part is just absurd.
I disagree. The staff has been making a legitimate effort to reduce the retardation involved in competing for mobs. The problem is we have a critical mass of people on this server who will do anything for pixels who keep finding creative ways to neckbeard. The staff forbids poopsocking, so the players sock at the zone in. The staff reduces the variance, so the players jav spam and autofire. The staff forbids jav spamming, so the players COH duck. It's ridiculous.

Quote:
Originally Posted by Derubael
until you guys show us you don't like the way things are
Chest is exaggerating: the R part of the new raid rules has been a huge success. When the R system was set up, there were six founding guilds: BDA, Taken, Divinity, Europa, Azure Guard, and The A-Team. Now we have 3 additional ones: Omni, Indignation, and Asgard, and apparently Moonlight Crusaders will join soon too. Even with Omni, in general these are not just the original R guilds splitting up either: I bet the number of people participating in the endgame on this server has gone up 50% at least over the past 8 months. Two years ago in the summer Save and I used to have Old Sebilis to ourselves! I mean literally we would be the only ones in the zone.

Where you guys have failed is in fixing the raid rules to the point that neckbearding is a minimal advantage. And quite frankly I don't blame you; I don't think any of us saw CoH ducking in the cards when things were being hammered out last winter. And suppose we ban CoH mages (Sirken even tried!) Well then it will be all about who buys a Raid0 of 12 SSDs and moves to NYC to log in 2s before the other guy. What you guys need to do is sit down and realize you are hammering at an impossible task: there just isn't enough content. If there wasn't variance and asinine competition, it wouldn't be possible to "raid" for more than about 4-5 hours a week. And our neckbeards would be forced to get tans.

This is why Chest's hybrid proposal is so reasonable: we have an R rotation so everyone can see the content, some sort of especially asinine C rules so that the neckbeards can stay in their basements, and FFA repops for real competition, admittedly over in the blink of an eye. The obvious way of doing things here:
  • Class C mobs have some huge variance; let IB and TMO decide what to do there, and they alternate with
  • Class R mobs have 0 variance and GMs enforce the R rotation, and yes this should include VP and Velious
  • Repops are straight FFA, and every 50+ toon is moved to the nearest city (if you are camped out somewhere, too bad).
Other than FTE shouts and basic 'thou shalt not train thy neighbor', no rules are required.

Also, if I had to guess, I'd say what frustrates Chest the most is that the R playstyle is considered some sort of redheaded stepchild compared to the one true neckbeard way. Like why is Veeshan's Peak Class C and not FFA? I mean the R guilds are straight up forbidden from even trying it. And then we have Velious, which is going to be straight FFA. Which is fine with me, really . . . for a few months. I don't mind waiting while people go straight up nuts for a bit. But after that we should extend the R system IMO.

Oh, and one last thing. You will NEVER get a consensus from Class C and Class R on anything. Class C is not about competition, they are about maximizing their pixels. Which is fine. Just understand that they will veto anything that reduces their net pixel count by 0.1%.
Last edited by Raev; 10-06-2014 at 10:30 AM..