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Old 10-05-2014, 02:03 AM
Technique Technique is offline
Sarnak


Join Date: Jun 2013
Posts: 451
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It's from EQ Live's resist system. Pvpresistbase is the modified resist value a target has versus a particular spell (in addition to resists from gear/buffs) cast by a player of equal level. So in the case of Sunstrike, a L60 target effectively has another 12 FR.
Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
The 3 times resist debuff is too much. So dropping it either to 2x or altogether.
I'd think most people could agree that even someone capped at 255 MR, if double-debuffed by tash and malo, should at least be in some danger of getting rooted, snared, stunned, etc. With 2x debuffs, that's -78 from tash and -90 from malo, reducing them to 87 MR.

As it stands now on r99 (assuming Alecta's linear function for roots), 87 MR would grant a 68% chance to resist a zero resist adjust root (e.g. fetter).

As for the 95% resist cap, this was set to 98% by Alecta a year ago
Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Alecta: [PvP] The maximum resist chance is now configurable without a patch and has been set to 98%, up from 95%.
based on this:
Quote:
AUGUST 11, 2004

PvP Changes.

* Spells now have a minimum chance of landing of 5%, up from 2%.

http://www.tski.co.jp/baldio/patch/20040811.html
I don't know of any contrary evidence that supports 95%.
Last edited by Technique; 10-05-2014 at 02:23 AM..
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