Convince the druid to roll and enchanter and prepare to win EverQuest.
Here are some pros and cons for you.
Pros for Druids: Snare, Harmony, SoW, Ports, easy charm break with Goblin Gazughi Ring, easier to charm at lower levels, no charisma gear required. (@60 PLing, port money), Tracking
Cons for Druids: No haste for pet or party, no slow, no -MR to ensure solid charms, ONLY ANIMAL/PANT CHARMS no mez, mana expensive roots, "hey can I get a port?", "hey can I get a SoW?", (@60 buff and port bitch)
Pro for Enchanter: Illusions to get around (agnostic), MANA REGEN, best hastes in the game, slows, tash, mez, ae mez, solid roots, PBAE stun, CHARM ANYTHING, only enchanters can charm humanoids and ONLY humanoids can dual wield now (big DPS boost for charm), best dps in the game with the right charm. Obtainable epic with clickable haste which is AMAZING. Chardok AE viable.
Con for Enchanter: Painful leveling at low levels, even with a cleric duo. Buy/camp J-boots, no ports, very gear intensive (charisma is key, int will smooth the process, and some HP to avoid getting gibbed by your charm), you cannot AFK while charm douing unless you have a partner who is on the ball, "hey can I get a C?", "hey can you aug/VoG me?".
With two skilled players, an Enchanter and Cleric duo can handle the same amount of mobs that a full group can, especially at higher levels. It is truly impressive.
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