Quote:
Originally Posted by khanable
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have a "lottery" where 100 level 60's get deleted randomly each month (too top heavy)
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This reminded me of an idea..
I have written down many idea for an MMO over the years.
Nested end game:
The term "end game" would mean the maximum content, items, level or skill before certain levels of increased consequences and rewards are introduced.
A basic example would be once you reach level 60, the really important end game mobs would continue to grant XP and possibly more levels, but being killed by one of these guys would mean you would lose those levels or in extreme levels, permadeath.
Basically anyone who is level 100 would have had to survive many many difficult encounters without being killed once. Clearly, there would not be very many of them.
On the other hand, reaching 1 level past end game and being killed would revert you to the end game cap.