Random resists yes and no.
A green mob full resisting a spell is dumb. So is getting hit for full at 255 resist.
I'd prefer for a happy medium. Having a fixed value-resist ratio would be too calculated and boring. Useful if you were trying to make a decent PVP game. But no one cares about PvP.
Instead if over 200 resist you can take a 0-50% hit, if over 100 you take a 25-75% hit, etc.
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