Quote:
Originally Posted by kaev
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(*) Also the 90% chance of forgetting the monk when the mob resets is part of the new mechanic and not part of the old.
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I never saw this. Ever. When a mob was reset totally, including rotating to the position they are guarding, all aggro was lost.
Being an avid SEQ user who played a class that could FD, you could use it to watch them rotating. And when they stopped you always lost aggro.
There are also other mechanics which they describe as monster not seeing you. This was not described in the new system. This was one of the ways that the instacast CoS was overpowered. You could FD, and if a monster did not see thru invis, you could stand and cast invis and almost always lose aggro. Darn near 100% of the time if you were fast. You typically had about 1/2 a sec, before the reaggro happened.
So there is more to what they describe.
More monks that I have talked to, think it is the progressive chance that was what they meant, where the chances increase. Much of this based on doing mob splits in velious.
So in summary. We can agree to disagree on some aspects. Even though the math can be made to reproduce the numbers. From my testing working on splitting mobs, it seemed like a closer feel to what I remembered. But mileage may vary.
If I get a lot of negative feedback, then I will change it. But right now, the feedback I have gotten is the current way does not feel right. And it is set at about 34% chance per FD, with no increasing chance. We never had it be like the original FD was, as they described.
There was also not a description of the chance mobs had to forget you, if they were roaming.
Did you ever play in the Umbral Plains in luclin? OMG, totally different mechanics there of how aggro was passed and FD worked.
The funnest aggro zone to figure out was Grieg's End. Did you know traveling in the group, the first person they would go after, was always the last person to zone in? Was awesome, when it was the new guy, and they could never figure out what was going on.
H