Both classes are very one-dimensional. The only* thing a warrior is good for is tanking (and they're not very good at that in many situations, since they can't hold aggro worth a damn). The only** thing a rogue is good for is DPSing. If you're looking for versatile, interesting-to-play classes, you're choosing between the wrong ones. That being said, warriors and rogues can be fun to play; just be aware what you're getting yourself into.
To me, the appeal of a rogue is that it's the best*** DPS class in the game. You can melt down enemies as long as you have a tank and a healer with you, or if you're duoing with someone who can fear/aggro kite with you. And you don't really have to worry about taking damage, because your evade ability lets you drop aggro really well. You'll take a few hits once in a while but generally speaking you'll be one of the last people to die if shit goes south. Go halfling rogue and you carry around a tiny EXP bonus to boot. People will love to have you in their groups (halfling or not).
The appeal of a warrior is that you're the only viable tank on a lot of raid encounters (because of disciplines), and you are the best class at soaking up damage in general (because of best STA->HP returns and best defensive skills... and disciplines). It's also more interesting to gear warriors than to gear rogues, because you have to balance a bunch of different stats that are important (HP, STA, DEX, to some extent STR, AC, resists). But again, your aggro-holding ability is awful. Even when you're well-geared, you'll have trouble holding aggro in many situations. So the class is kind of annoying IMO.
Personally I'd go rogue over warrior.
*They can also do OK DPS if berserking, but it can be tough to manage that.
**OK, so rogues can pick locks (this is useful but in very niche situations), and they can pull with sneak + bow (but they can't feign death or lull, so other pulling classes overshadow them).
***Well, wizards are sometimes better at DPSing raid bosses, but even this is not always true.
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