honestly, the game isn't bad. however, ignoring the bugs and the annoyance of dealing with inventory management, there are still some issues. for instance, there's a quest chain that you can't do unless you have fucking precognition since the faction for the guys who give the quest are aggroed by default to you. the only way to activate this quest chain is to put on a disguise and begin the quest before you kill too many of them. they seem like just more raiders at first but they're actually a faction with a quest line. you'll get karma increases for killing them because they're evil, but they attack you on sight no matter what you do, which can be annoying if you're trying to be evil and accrue bad karma.
it seems less immersive than fo3 and the main questline is not as engaging as it was in fo3.
there's also this massive crafting system that completely falls flat on its face. it seems like a big waste of time to hand load your own ammunition and try to make meals from foraged goods when food and ammunition are so plentiful anyway. you can still make some improvised weapons and explosives that can be pretty useful, but you have to find the recipes for most of them.
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