Quote:
Originally Posted by Drakaris
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Damn, I guess that means some other development team thought of that idea and put it into practice.
It seems like a pretty cool system, the only thing you need to be wary of is making it disadvantageous enough for a raiding guild to majorly handicap them if they decide to all go "FFA/Exile" to prevent a zerg. Beneficial AOE bard songs not hitting out of group members and AOE damage spells hitting all players could be enough. Maybe remove the ability to heal non-group member as an "FFA/Exile", lots of mechanics to play with.
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The biggest difference between EQ and EQ2 was I believe you could be a necro for example on either side. It was pretty much an RP type of choice. It gets a bit wonky here unless you don't divide the teams up based on any sort of lore...just split shit up even as possible. Put trolls and ogres on different teams for example.