Thread: Coth Ducking
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  #133  
Old 09-18-2014, 02:02 PM
forensic forensic is offline
Aviak


Join Date: Aug 2014
Posts: 55
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Quote:
Originally Posted by ManosMan [You must be logged in to view images. Log in or Register.]
You say 'clearly defined' and 'enforced' like it's that simple. You know it's not. I've seen you quote clearly defined rules in the raid policy and it becomes a huge debate regarding circumstances and evidence and it always will. The reason a second server would ease pain is because it basically doubles the raid content for the same population. That helps a little, but a second server will not change the basic MMO mentality. People are still people and SOMEONE is going to get the biggest slice of the pie.

How exactly do you intend to enforce rules without recordings?

On P99 Pink, VP goes bad, people die. Guild A says one thing, Guild B says another. How do you enforce anything? Why do you think everything will just work out over there? The grass is just as brown and covered in dogshit on that side of the fence man...

^^ Yep.

If you want a real solution you do what the real people at the time did to solve this problem........

instancing!

Wolves HATE instancing. Because it protects the sheep.

There may be a novel game design that could allow for some of the benefits of instancing (immersion) without the drawbacks (domination by wolves) but that would involve designing and creating a new game. That would not be Classic EQ.

If you play Classic EQ as a casual you can't expect to get the elite loot, and you MUST expect to always be at the mercy of the hardcore wolves. That's just the nature of Classic EQ.

Creating a fucking legal system, complete with congress, constitution, judiciary, etc, is not reinventing EQ... that's reinventing fucking HUMAN GOVERNMENT. Now you're play Founding Father to a new country with new laws.

Do you want to play Sim Country? It sounds kinda fun I guess. But in real life you can create a State that puts people in jail. In EQ, there are these Gods called GMs that have supernatural power. Everything comes down to their whims. The whims of the Gods determines the fate of the players in Classic Norrath.

Trying to placate and manipulate the Gods is fun for some people. It's definitely Classic EQ, where one of the best recruits a guild could get was a Verant employee who would always be 100% convinced that his fellow guildmates were not doing anything remotely unethical.. and would use his or her considerable influence to defend you from The Gods =}