I remember the UO community discussing the nature of griefing and PvP back in 2000.
Basically the analysis at the time was that when it comes to PvP there are sheeps and there are wolves.
The wolves are the hardcore players. They don't play for themselves, they play to win. To win they need losers. They need people to beat. The wolves follow the sheep because the wolves need to eat.
If you make a new server the wolves will follow you there, or new wolves will follow you there, and they will eat the sheep as long as they are physically able to.
You either create a game that prevents PvP like WoW did, which protects casuals from the wolves to a great degree, or you accept that the wolves are going to find you and feed.
TMO/IB sound like wolves in that their goal and enjoyment in the game is to beat the other people. They are competitive. They will follow the sheep wherever the sheep go and will only stop if their fangs are removed.
Wolves are very much classic... classic was always dominated by wolves. The same was true for Ultima Online, The Realm, Asheron's Call, Shadowbane, and lots of other old school games. They all allowed more PvP than games today and they all had the same situation where the hardcore wolf players devoured the casuals.
The casual rebellion begun with WoW. Casuals flocked to wow because it let them "achieve their goals" without the interference of the wolves.
Anyway you guys might want to ask yourselves why you're so hung up on re-killing fake dragons. It's really NOT that fun. The best gameplay fun that EQ offers is in a small group crawling dungeons and the rest of the game is fun only to the extent that you use the world of EQ for roleplaying.
You guys seem like perma-victims to me, like some part of you enjoys being victimized. You're wanting to win a game that you can't possibly win and that would offer you no benefit even if you did win.
It's probably the existence of the pixel deniers that keeps you guys interested. As soon as you all got your uber loot you'd probably get bored and quit.
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