This is the alternative I was proposing:
It's still a work-in-progress, but I think it looks better having the orange and blue separated. So the orange particles can flow outward more, and the blue diamonds are a little heavier. They also appear more concentrated in their own trail as opposed to being evenly dispersed with the orange particles as they currently do.
The causes a new problem. Since I can't separate the green and orange in this case, I either have to have level 1 players cast orange particles, or have lower level spells use a separate green-only effect. That wouldn't line up exactly with level 24 for all classes, and any higher level player casting a lower level spell would get the lower level hand effects. This would also carry over to NPCs since they default to level 1 effects. :/
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