Quote:
Originally Posted by G13
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If they cared about having a classic-era Everquest Server where it's Classic or Bust then
1) Why Variance
2) Why are there obvious game mechanics that have been broken for years that are not Classic, yet the exp penalty remains?
3) Why no Velious?
Surely you are aware that the Classic Era of players did not have to endure an exp penalty as long as P1999 Players
You recognize this fact yes?
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1) I agree, hate variance.
2) volunteers, things take time and they prioritize items differently than we may want them.
3) Again, volunteer work, so things take longer to get done, and it just makes sense to keep changes in the same patch/expansion.
For my experience, I started eq a few months after it was released, and my first character was a half elf ranger. I got to 27 and I remember it took me a month and a half to get to 28, and my average day was logging on, soloed while LFG for hours, then logged off never having found a group, even though plenty of them were going. I wasn't grinding every day, but I do remember thinking this was just crazy, there was no way I was going to get to 50 at this rate. So I started up a second account and created a cleric. It took 2 weeks for my cleric to catch up to my ranger, and then I would LFG and convince groups to either accept both toons, or my ranger would be in group and I would heal out of group on cleric (unless cleric fell too far behind). Sadly due to the no boxing rule, I can't take this route, and have had to focus on twinking a ranger or getting powerlvls for the most part due to lack of groups.
It would definitely be nice for those who enjoy certain classes to not have to deal with the xp penalty, but I think the problem is more with the players attitude and not the devs not changing it. As others mentioned, well played rangers (and good gear helps too!) are definitely worth more than the xp penalty they bring with them. Hopefully all you bad/lazy rangers can move onto other classes and let us who really enjoy and excel at rangers have a better chance at finding groups
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